

#ODDWORLD STRANGERS WRATH PS3 VS ANDROID SERIES#
The entire series up to and including Munch unquestionably had a big fanbase, but I genuinely believe Oddworld got by on its personality more than anything else. Abe’s Exoddus was better in some ways, worse in others, and Munch’s Oddysee, while irresistibly charming, is the sort of decent-yet-forgettable 3D platfomer effort that flooded the early-to-mid period of the sixth-generation consoles. I’ll talk more about this should the game ever come to iOS, but I want to set that down immediately. The Oddworld Inhabitants were new to the craft and while the game was an amazing effort in that context, the lack of experience showed. I love Abe as a character, and I think the game has a beautiful and unique presentation, but I don’t think it’s terribly well-designed. Hey, where’s that grim organ music coming from all of a sudden?Īt this point, I’m going to step aside from the history lesson to inject some personal feelings into all of this. Microsoft’s lofty expectations for the series were too high for little Munch to live up to, and a seeming pivot in strategy for the company had Oddworld changing publishers again, this time to Electronic Arts. It seemed like the Oddworld Inhabitants were having a bit of trouble getting the swing of a fully 3D game, and as a result, Munch’s Oddysee was perhaps not the game fans were hoping for, and is considered the series lowpoint by many. The big step to 3D would happen with Oddworld: Munch’s Oddysee, which ended up at least as famous for being a major Xbox-exclusive launch title as it did for any of its inherent qualities. They had gorgeous graphics, but they were almost entirely pre-rendered, and the gameplay was, at best, 2.5D. The Abe games were 2D puzzle platformers in the vein of games like Another World or Prince of Persia. It was followed by an initially unplanned direct sequel, Abe’s Exoddus, which was meant to help fill the gap while everyone waited for the next chapter of the quintology. The game was a massive hit, and the lead character Abe become something of a cult icon in the 32-bit era. A new team planning for that many games before they’ve even finished one is the game development equivalent of a rookie stepping up to the plate and pointing at the stands, but when Oddworld: Abe’s Oddysee released, it seemed like the Oddworld Inhabitants weren’t bluffing. Founded by Hollywood veterans to take advantage of the correctly-predicted boom that 3D graphics would bring, the company had a clear, ambitious plan for a series of five games that took place in their Oddworld universe.

Stranger’s Wrath has been passionately upgraded for this all-new release with all exciting new controls that make the most of the mobile format and improved visuals throughout.The story of the Oddworld Inhabitants themselves is almost as interesting as that of any of their games. Along comes Stranger, a drifter turned bounty hunter, with a unique double-barreled critter-firing crossbow. In the dusty, undeveloped wastelands of Western Mudos, cantankerous townsfolk find their settlements besieged by belligerent outlaws. Prepare to immerse yourself in 20 + hours of action-adventure. TouchArcade 5/5 Stars "every bit as awesome now on a mobile device"ġ48apps Editor's Choice 4.5/5 Stars "it’s a console-quality adventure" "A wild, beautiful and exceptional action experience" - IGN "A stunning and exquisitely realized masterpiece that delivers a gaming experience unlike any that we've seen before" - Game Informer Runs at variable resolution based on device capabilities. ** PLEASE NOTE: Rockchip, Broadcom and Amlogic devices NOT SUPPORTED! Requires at least a 1.2 GHz dual core CPU, 1 GB RAM with Adreno 220, Nvidia Tegra 3, ARM Mali 400-MP, PowerVR SGX 543MP, Intel HD Graphics or Vivante GC1000 GPU.
